Unit classes

Rising Eagle features nine different unit classes.

Platoon Leader
Platoon Leader is the main commander of the force. He has all the commands of a Squad leader, but he commands the 3 squads instead of individual soldiers. He can call different kinds of air strikes: Fragmentation, EMP, and Smoke

Squad Leader
Squad leader is armed with a different Assault Rifle. It has only 30 rounds per magazine, instead of 40, but has an underslung 40mm grenade launcher unlike a normal trooper. He can call his squad members to attack, defend or hold a certain area.

Armored Battle Engineer
The Armored Battle Engineer has two arm-mounted weapons as well as a backpack that carries either rockets or extra ammunition.

Sniper
The Sniper can be equipped with either a silenced sniper rifle or an anti-material rifle. Deadly at long distances.

Battle Hacker
The Battle Hacker is able to hack enemy turrets and spider charges as well as place EMP spider charges. In all other repects, he is armed like a Trooper.

Machine Gun
Armed with a Light Machine Gun (aka LMG or SAW). 6 boxes of 200 rounds each, fires faster than the Assault Rifle. Ineffective at long range unless crouching or prone. Very high Damage Per Second, can fire a long time without reloading.

APGM
APGM is a rocket luncher with guided missiles that are guided by the crosshair

Demolitions
A Demolition trooper is armed like a normal Trooper but also has spider charges (mines) that explode when enemy passes near. It does not detonate on team members, but will hurt them if an enemy triggers it, unless friendly fire is on.

Rifleman
Basic class equipped with Assault Rifle, no special abilities. Has most Rifle magazines of any Trooper class, because he carries no extra weight.